Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first?
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. Win with the most gold after 3 rounds!
Players are assigned miner or saboteur and kept secret.
On a player's turn, he place a Path Card into the mine or play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards are played next to an already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins.
Game ends after the third round, with the player with the most gold pieces being the winner.
Recommended age: 8 & up Estimated play time: 30 Minutes Number of players: 3 - 10 Game difficulty: Easy