Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
In this game, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Regardless whether you win or lose, it's still tons of fun to figure out the clues.
The first team that made contact with all their agents wins the game!
Either team also wins the game immediately if the opposing team made contact with the assassin.
Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for a standard game.
Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table. The other players sit across from their spymasters.
Randomly choose 25 codenames and place them on the table in a 5-by-5 grid.
Each game has one key that reveals the secret identities of the cards on the table. The spymasters should choose the key card randomly and slide it into the stand between them.
The four lights around the edge of the key card indicate which team starts. The starting team has 9 words to guess. The other team has 8. The starting team will give the first clue of the game.
When the spymaster gives a clue, his or her field operatives try to figure out what it means. They can debate it among themselves, but the spymaster must keep a straight face.
The game ends when one team has all their words covered. That team wins. It is possible to win on the other team's turn if they guess your last word.
Recommended age: 10 & up Estimated play time: 10 - 20 Minutes Number of players: 2 - 8 & more Game difficulty: Very Easy